1/9/2024 0 Comments Jacksepticeye layers of fear 2The framerate was all over the place to be honest, but most of the time it was smooth 60 fps. You can "paint" with the LIDAR for as long as you want anywhere in the game and the particles will never go away, even when you're at the end you can see the first particles you placed. There's surely dozens of millions of particles on the screen at times, if not hundreds of millions or even billions. I consider walking simulators like Layers of Fear or The Vanishing of Ethan Carter (not related to our Ethan ) to be fantastic games, but Scanner Sombre is just a cool mechanic and barely an attempt at making a game around it.Īnyone else played it? What did you think? I feel like with just a bit more effort there could have been a really good game here.Īlso, anyone have any idea how they may have done the main mechanic? The particles in the game never disappear and you can see every single one of them at once. I came across this game randomly on Steam and it looked super cool and I was looking forward to playing it. Using the default 3ds Max biped with some cylinders skinned to it would be better in my opinion, at least he wouldn't look so out of place. His spiky hair and sci-fi clothing look so out of place, not to mention the t-pose, lol. These are available to license for books, magazines, merchandise, newsletters, presentations and websites. I know you never see anything clearly in the game except for certain objects I won't spoil, but it's still so evident he doesn't belong. The 1980s Editorial Cartoons selected from 23 leading editorial cartoonists, including eight winners of the Pulitzer Prize. He's even standing in the default t-pose in most of the game. Seems extremely lazy to me, especially coming from such a successful game development studio. He's even visible in the trailer and banner on the Steam store page and in a lot of the promotional material:
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